If we add to this the freezing and thawing cycles of that particular area, seeing the asphalt crumble and give way would not be surprising. Furthermore, the collapse of the most robust surfaces such as floors and roads would occur after about 20 years of lack of maintenance, especially if there was a swampy ground below that desperately tries to take back what was originally its. Birds that nest in buildings leaving deposits from which plants and trees could grow (which would cause a variety of damage by growing and reclaiming the area around them), it would be a predictable element and it is clearly shown in the early stages of the game. The natural decay that causes brick walls and windows to fail due to lack of maintenance or the effect of flora and fauna, according to Alan, would be “perfectly normal”. ![]() Generally the aesthetics of deteriorated materials, semi-collapsed buildings and the slow process of reclaiming the territories by nature, is really accurate. In the cities there is mostly a clear indication of how nature would begin to recover, with merciless power, what was once its and what the first changes would be.Īnalyzing Joel and Ellie’s journey, Alan and I ‘strolled’ through the city of Boston, carefully looking at some key images that show the most derelict places in the city. It perfectly demonstrates the effect of time on a small scale, revealing the changes that would occur and the powerful characteristics of a post-apocalyptic landscape. The way nature has reclaimed the territories, assuming dominion over human intrusions, softens an otherwise utterly dramatic situation, creating a world full of greenery and full of life. It is easy to be fascinated by the panorama offered by The Last of Us. apocalyptic with the results of these studies. Speaking with Alan (although he has repeatedly stressed the fact that he is not a scientific authority but only a writer who has conducted research in this area, discussing with a team of experts), we can compare the hypothetical fidelity of some post settings. This book details how the world would change shortly after the sudden disappearance of human intervention. Some fans of The Last of Us may be familiar with his book, The World Without Us, which inspired Naughty Dog in its depiction of the post-apocalyptic USA, in which humans were practically wiped out. There are experts who have elaborated various treatises on this kind of scenario, including the writer Alan Weisman. The post-apocalyptic of video games offers us a window into what could happen if all goes wrong for humanity and even for the Earth itself. Are the developers stuck on a set of universally accepted settings and circumstances, or do they create them every time from scratch? Or is the truth somewhere in between? In general, how ‘accurate’ is the representation of these hypothetical settings? The nature of these artistic licenses is certainly a very interesting area to analyze. Obviously the developers make use of various artistic licenses to make sure that the setting, characters and rhythm are calibrated to offer the best possible experience and, as a result, players are ready to open their minds to a great deal of leeway when speaks of landscapes. When these post-apocalyptic environments are well detailed, they can take on enormous visual efficiency and power. The latter are wrapped in an aura of fascination, apprehension and deep curiosity, and evoke hypothetical thoughts about what would happen in a similar eventuality. ![]() Video games have often embraced post-apocalyptic settings. Family environments slowly but inexorably claimed by nature, after our defeat. How realistic are the post-apocalyptic landscapes of video games? – articleĪrid expanses, abandoned cities, landscapes devastated by time and cataclysmic events.
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